Track our progress toward the GTA 6 interactive map launch.
Moved the heavy SVG stack to R2 and refreshed the overlay tree so loading stays fast even on slow networks.
Refined the feature cards so the preview imagery is readable across devices and matches the latest layout.
Introduced the launch funnel that explains the project and counts down to GTA 6 day-one release.
Shipped the initial marketing site with bilingual content and community touchpoints.